int sqrt (int n) { if (n < 0) { return 0; } var s = 0; while (n > 0) { var d = s * s; if (d > n) { n = -1; } else { s = s + 1; } } return s - 1; } int side_squared(Point p1, Point p2) { var m1 = (p1.x - p2.x) * (p1.x - p2.x); var m2 = (p1.y - p2.y) * (p1.y - p2.y); if (m1 > m2) { return m1 - m2; } else { return m2 - m1; } } int pythagorean(Triangle t) { var s1 = side_squared(t.p1, t.p2); var s2 = side_squared(t.p2, t.p3); return sqrt(s1 + s2); } struct Triangle { Point p1; Point p2; Point p3 } struct Point { int x; int y } global points = Point[] {Point { x = 0; y = 0 }, Point { x = 4; y = 0 }, Point { x = 4; y = 3 }}; int program(int argc, string[] argv) { var t = new Triangle { p1 = points[0]; p2 = points[1]; p3 = points[2] }; return pythagorean(t); }