Use OpenGL 2.1 when building raylib (that's what's supported on the Pi4)

Signed-off-by: jmug <u.g.a.mariano@gmail.com>
This commit is contained in:
Mariano Uvalle 2024-12-25 16:10:16 -08:00
parent c439d4145b
commit 86a9d305a6

View file

@ -234,9 +234,9 @@ endif
# Define raylib graphics api depending on selected platform
# NOTE: By default use OpenGL 3.3 on desktop platforms
ifeq ($(TARGET_PLATFORM),PLATFORM_DESKTOP_GLFW)
GRAPHICS ?= GRAPHICS_API_OPENGL_33
# GRAPHICS ?= GRAPHICS_API_OPENGL_33
#GRAPHICS = GRAPHICS_API_OPENGL_11 # Uncomment to use OpenGL 1.1
#GRAPHICS = GRAPHICS_API_OPENGL_21 # Uncomment to use OpenGL 2.1
GRAPHICS = GRAPHICS_API_OPENGL_21 # Uncomment to use OpenGL 2.1
#GRAPHICS = GRAPHICS_API_OPENGL_43 # Uncomment to use OpenGL 4.3
#GRAPHICS = GRAPHICS_API_OPENGL_ES2 # Uncomment to use OpenGL ES 2.0 (ANGLE)
endif