Use OpenGL 2.1 when building raylib (that's what's supported on the Pi4)
Signed-off-by: jmug <u.g.a.mariano@gmail.com>
This commit is contained in:
parent
c439d4145b
commit
86a9d305a6
1 changed files with 2 additions and 2 deletions
|
|
@ -234,9 +234,9 @@ endif
|
|||
# Define raylib graphics api depending on selected platform
|
||||
# NOTE: By default use OpenGL 3.3 on desktop platforms
|
||||
ifeq ($(TARGET_PLATFORM),PLATFORM_DESKTOP_GLFW)
|
||||
GRAPHICS ?= GRAPHICS_API_OPENGL_33
|
||||
# GRAPHICS ?= GRAPHICS_API_OPENGL_33
|
||||
#GRAPHICS = GRAPHICS_API_OPENGL_11 # Uncomment to use OpenGL 1.1
|
||||
#GRAPHICS = GRAPHICS_API_OPENGL_21 # Uncomment to use OpenGL 2.1
|
||||
GRAPHICS = GRAPHICS_API_OPENGL_21 # Uncomment to use OpenGL 2.1
|
||||
#GRAPHICS = GRAPHICS_API_OPENGL_43 # Uncomment to use OpenGL 4.3
|
||||
#GRAPHICS = GRAPHICS_API_OPENGL_ES2 # Uncomment to use OpenGL ES 2.0 (ANGLE)
|
||||
endif
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue