Add raylib

Signed-off-by: jmug <u.g.a.mariano@gmail.com>
This commit is contained in:
Mariano Uvalle 2025-04-19 18:18:15 -07:00
parent 5a0cf43dde
commit 9bdccda54b
1014 changed files with 495213 additions and 0 deletions

View file

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#version 330
// Input vertex attributes
in vec3 vertexPosition;
// Input uniform values
uniform mat4 matProjection;
uniform mat4 matView;
// Output vertex attributes (to fragment shader)
out vec3 fragPosition;
void main()
{
// Calculate fragment position based on model transformations
fragPosition = vertexPosition;
// Calculate final vertex position
gl_Position = matProjection*matView*vec4(vertexPosition, 1.0);
}