Add raylib

Signed-off-by: jmug <u.g.a.mariano@gmail.com>
This commit is contained in:
Mariano Uvalle 2025-04-19 18:18:15 -07:00
parent 5a0cf43dde
commit 9bdccda54b
1014 changed files with 495213 additions and 0 deletions

View file

@ -0,0 +1,19 @@
#version 330
// Input vertex attributes (from vertex shader)
in vec2 fragTexCoord;
in vec4 fragColor;
// Input uniform values
uniform sampler2D texture0;
uniform vec4 colDiffuse;
// Output fragment color
out vec4 finalColor;
void main()
{
vec4 texelColor = texture(texture0, fragTexCoord);
if (texelColor.a == 0.0) discard;
finalColor = texelColor * fragColor * colDiffuse;
}