rasp-clay-starter/raylib-5.5/examples/models/resources/shaders/glsl100/cubemap.vs
jmug 9bdccda54b Add raylib
Signed-off-by: jmug <u.g.a.mariano@gmail.com>
2025-04-19 18:18:15 -07:00

20 lines
449 B
GLSL

#version 100
// Input vertex attributes
attribute vec3 vertexPosition;
// Input uniform values
uniform mat4 matProjection;
uniform mat4 matView;
// Output vertex attributes (to fragment shader)
varying vec3 fragPosition;
void main()
{
// Calculate fragment position based on model transformations
fragPosition = vertexPosition;
// Calculate final vertex position
gl_Position = matProjection*matView*vec4(vertexPosition, 1.0);
}