rasp-clay-starter/raylib-5.5/examples/models/resources/shaders/glsl100/skinning.fs
jmug 9bdccda54b Add raylib
Signed-off-by: jmug <u.g.a.mariano@gmail.com>
2025-04-19 18:18:15 -07:00

20 lines
446 B
GLSL

#version 100
precision mediump float;
// Input vertex attributes (from vertex shader)
varying vec2 fragTexCoord;
varying vec4 fragColor;
// Input uniform values
uniform sampler2D texture0;
uniform vec4 colDiffuse;
void main()
{
// Fetch color from texture sampler
vec4 texelColor = texture2D(texture0, fragTexCoord);
// Calculate final fragment color
gl_FragColor = texelColor*colDiffuse*fragColor;
}