rasp-clay-starter/raylib-5.5/examples/models/resources/shaders/glsl330/skinning.fs
jmug 9bdccda54b Add raylib
Signed-off-by: jmug <u.g.a.mariano@gmail.com>
2025-04-19 18:18:15 -07:00

17 lines
343 B
GLSL

#version 330
// Input vertex attributes (from vertex shader)
in vec2 fragTexCoord;
in vec4 fragColor;
// Output fragment color
out vec4 finalColor;
uniform sampler2D texture0;
uniform vec4 colDiffuse;
void main()
{
vec4 texelColor = texture(texture0, fragTexCoord);
finalColor = texelColor*colDiffuse*fragColor;
}